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# TODO - make a babylon.js test - What to do of with FPS result ? - make it such as you can instrument any demo - have the .js to detect they are running in a test... how ? - and if running in a tests, have the profile to obey the conditions - what about the tester being able to send the ARProfile directly - and the test arProfile is overwritten on .checkIfValid() # Issues - when testing on images, the 3d aspect is inproper - likly an issue with source resize ## Generate videos - Generate the videos synthetically - draw a three.js scene and make a movie out of it - https://github.com/spite/ccapture.js/ - display a marker - aka 1x1 with a texture - display a marker area - all in all this is a marker controls - Generating videos for test seems nice and standalone. I controls the output better than actual movies. I can pick the resolution, the content, simulate the lighting. The angle. Transition speed, rotation speed - Extend THREEx.MarkersHelpers ? you give it a ARjs.Controls and it is able to display - where the markers should be - where the markers are - find a good name - DONE test need to fail if there is a screenshot error - DONE measure FPS - DONE Test multi marker: learning playing - DONE test picking - DONE make test-runner.html to the ARjs new api - DONE support test on video too # What to test - various resolution/orientation - measure latency ? make a panning movement - screenshot - change the resolution - screenshot - change the orientation - make more image for test - multi markers - various angle, various lights